Variant Rules

Character creation for Mistake by the Lake will have some minor differences from standard the 20th Anniversary Rules.

STEP ONE—CHARACTER CONCEPT
This will be pretty much by the book. That said, don’t feel constrained by the Natures and Demeanors listed in the book. If you can think of another valid personality type, I’m open to suggestions. As for character concepts, I’d really like to see broad, well-rounded concepts. I don’t want to see concepts like “Angry Vigilante”, or “Slutty Schoolgirl”. Make your character a person, not a stereotype!
Clans will be largely unrestricted. I would prefer if everyone stuck to just the basic Camarilla clans, but I like enough of the other clans that I’m willing to be convinced. Here is the full list of playable clans I will consider. Those clans with an asterisk * by them will need an exceptional background to be permitted.
Assamite
Brujah
Followers of Set
Gangrel
Giovanni
Lasombra
Malkavian
Nosferatu
Ravnos
Toreador
Tremere
Tzimisce
Ventrue
Caitiff
Baali*
Daughters of Cacaphony*
Kiasyd*
Salubri*
Samedi
True Brujah*

STEP TWO—ATTRIBUTES
Mistake by the Lake characters are still Neonates, but they have some experience. As such, the have 7/5/5 to spend on Attributes. They may have one Attribute rated at four, and one at five.

STEP THREE—ABILITIES
Likewise, these experienced Neonates begin play with 12/9/9 in Abilities. Additionally, they may have one Ability rated at five, and two at four.
All characters have the Kindred Lore Ability at one, and can raise it to three maximum.

STEP FOUR—ADVANTAGES
Starting characters get one dot in each of their Clan Disciplines for free, as well as three dots they can apply anywhere.
The Disciplines of Animalism, Auspex, Celerity, Dominate, Fortitude, Obfuscate, Potence and Presence are considered to be “common”, and can be learned by any character without a teacher. Any other Discipline must be a Clan Discipline, or the character must have the Mentor background to represent the teacher.
Learning a non-common Discipline outside your Clan Disciplines requires you to drink one point of blood from a vampire who has that Discipline to “attune” your blood to this alien power. This does begin a Blood Bond.
Black Hand Membership, and Rituals are not available as a Background.
All characters will be given a Domain in the first game session, so don’t waste points buying it.
You may not begin play with more than one dot in Status.
The Influence Background must be categorized. No one is influential in every area of the city. Choose a category to exert your Influence in. You may buy multiple Influences in different categories. The categories are: Bureaucracy; Church; Finance; Health; High Society; Industry; Legal; Media; Occult; Police; Political; Street; Transportation; Underworld; and University.

STEP FIVE—FINISHING TOUCHES
Characters have 25 Freebie points to spend at the normal rate.
Characters may have no more than seven points of Flaws.
Characters may not take more than a single five point (or higher) Merit
All characters gain the Sabbat Survivor Merit for free.
The following Merits and Flaws are not available: Fourteenth Generation; Fifteenth Generation; Victim of the Masquerade; Former Prince; Probationary Sect Member; Blood Hunted; and Red List.

Variant Rules

Mistake by the Lake Tinner